@startuml
sprite $steam [48x48/16] {
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0000000000000000000000000004EFFFFFFFFFFFD2000000
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0000000000000000000000008FFFB03DFFFFFC11EFFF4000
000000000000000000000000EFFF12FFFFFFFFE14FFFB000
000000000000000000000003FFF80CFFFFFFFFFA0CFFF000
000000000000000000000007FFF33FFFFFFFFFFF07FFF300
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0000000000000000000004FFFFF60EFFFFFFFFFC0AFFF100
000000000000000000001EFFFFFC06FFFFFFFFF41FFFD000
00000000000000000000AFFFFFFF608FFFFFFF60AFFF7000
00000000000000000005FFFFFFFFF504BFFFA308FFFE0000
0000000000000000001EFFFFFFFFFF81000002BFFFF50000
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00DFFFF9300000013FFFFFFFFFFFFFFFFFFFFFFD40000000
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00DFFFFFFFFFFFFFE706FFFFFFFFFFE40000000000000000
00DFFFFFFFFFFFFFFFB07FFFFFFFFB100000000000000000
00DFFFFFFFFFFFFFFFF60DFFFFFF70000000000000000000
00DFFFFFFFFFFFFFFFFC07FFFFE300000000000000000000
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00000001FFFFFFFFFFE10CF8000000000000000000000000
00000000BFD5BFFFFC205FF2000000000000000000000000
000000003FFA01563004FF90000000000000000000000000
0000000006FFD500029FFC00000000000000000000000000
00000000005FFFFEFFFFA000000000000000000000000000
0000000000029FFFFFC50000000000000000000000000000
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}


!define FA_STEAM(_alias) ENTITY(rectangle,black,steam,_alias,FA STEAM)
!define FA_STEAM(_alias, _label) ENTITY(rectangle,black,steam,_label, _alias,FA STEAM)
!define FA_STEAM(_alias, _label, _shape) ENTITY(_shape,black,steam,_label, _alias,FA STEAM)
!define FA_STEAM(_alias, _label, _shape, _color) ENTITY(_shape,_color,steam,_label, _alias,FA STEAM)
skinparam folderBackgroundColor<<FA STEAM>> White
@enduml